MINI RATINGS METHOD
PRIOR TO TSIA — ACADEMIC GPA
40 points: 20% of TSIA Score
GPA percentage translates over to a percentage possible out of the 40 points.
4.0 Scale Example:
3.5/4.0 gpa → 87.5% = 35 Pts
5.0 Scale Example:
4.4/5.0 gpa → 88% = 35 Pts
*No bonus points for being above a 4.0/4.0 or a 5.0/5.0, the max is 40 points for gpa.
ATHLETES PROVIDE GPA PRIOR TO THE EVENT!
STRENGTH TESTING
(GROUP STREAMED)
10 points: 5% of TSIA Score
2x Med Ball Chest Pass Broad Jump
*Points are based on the TOTAL distances traveled between the Jump and Med Ball Pass
Best test taken!
37’ and Further 10 Pts
36’3 – 36’11 9 Pts
35’6 – 36’2 8 Pts
34’9 – 35’5 7 Pts
34’0 – 34’8 6 Pts
33’3 – 33’11 5 Pts
32’6 – 33’2 4 Pts
31’9 – 32’5 3 Pts
31’0 – 31’8 2 Pts
30’3 – 30’11 1 Pt
30’2 and Shorter 0 Pts
SNAPPING CHART
(INDIVIDUALLY STREAMED)
70 points: 35% of TSIA Score
10x 15yd PUNT Snaps, 10x 8yd FG Snaps
2x Punt + No Post Snap
4x Punt + Blocking
2x Punt + Release
2x Punt + Release Shuttle
10x FG Snaps
Max PUNT Accuracy: 30 POINTS
Strike 3 Pts
Border 1 Pts
Ball 0 Pts
Wobble 0 Pts
Wrong Post Snap -1 Pts
Missed Post Snap -2 Pts
Max Avg. Snap Time: 10 POINTS
.700 & Faster 10 Pts
.701 – .720 9 Pts
.721 – .740 8 Pts
.741 – .760 7 Pts
.761 – .780 6 Pts
.781 – .800 5 Pts
.801 – .820 4 Pts
.821 – .840 3 Pts
.841 – .860 2 Pts
.861 – .880 1 Pts
.881 & Slower 0 Pts
Max Release Shuttle Time: 10 POINTS
6.29 & Faster 10 Pts
6.30 - 6.48 9 Pts
6.49 - 6.67 8 Pts
6.68 - 6.86 7 Pts
6.87 - 7.05 6 Pts
7.06 - 7.24 5 Pts
7.25 - 7.43 4 Pts
7.44 - 7.62 3 Pts
7.63 - 7.81 2 Pts
7.82 - 8.00 1 Pt
8.01 & Slower 0 Pts
Max PAT/FG Accuracy: 20 POINTS
Strike 2 Pts
Border 1 Pts
Ball 0 Pts
Wobble -1 Pts
COMPETITION
(GROUP STREAMED)
80 points: 40% of TSIA Score
— FIRST ROUND —
6x 15yd PUNT Snaps, 6x 8yd FG Snaps
2x Punt + Release
2x Punt + Blocking
2x Punt + Blocking Shuttle
6x FG Snaps
All Snappers execute the above list in a rotating fashion to contribute to their TSIA Score for the event. The FOUR Snappers who score the most points in the FIRST ROUND move on to the FINAL FOUR. *If there is a tie in competition points for FOURTH PLACE, the athlete who currently holds more EVENT points will advance.
Max PUNT Accuracy: 18 POINTS
Strike 3 Pts
Border 1 Pts
Ball 0 Pts
Wobble 0 Pts
Wrong Post Snap -1 Pts
Missed Post Snap -2 Pts
Max Avg. Snap Time: 10 POINTS
.700 & Faster 10 Pts
.701 - .720 9 Pts
.721 – .740 8 Pts
.741 – .760 7 Pts
.761 – .780 6 Pts
.781 – .800 5 Pts
.801 – .820 4 Pts
.821 – .840 3 Pts
.841 – .860 2 Pts
.861 – .880 1 Pts
.881 & Slower 0 Pts
Max Block Shuttle Time: 10 POINTS
7.99 & Faster 10 Pts
8.00 - 8.18 9 Pts
8.19 - 8.37 8 Pts
8.38 - 8.56 7 Pts
8.57 - 8.75 6 Pts
8.76 - 8.94 5 Pts
8.95 - 9.13 4 Pts
9.14 - 9.32 3 Pts
9.33 - 9.51 2 Pts
9.52 - 9.70 1 Pt
9.71 & Slower 0 Pt
Max PAT/FG Accuracy: 12 POINTS
Strike 2 Pts
Border 1 Pts
Ball 0 Pts
Wobble -1 Pts
— FINAL FOUR —
4x 15yd PUNT Snaps, 4x 8yd FG Snaps
2x Punt + Release
2x Punt + Blocking
4x FG Snaps
The FINAL FOUR Snappers execute the above list in a rotating fashion to contribute to their TSIA Score for the event. The Snapper who scores the most points in the FINAL FOUR wins the “Most Points Wins Competition”. *If there is a tie in points for winner of the Competition, a sudden death tie breaker of FG’s are executed until there is a definitive winner.
Max PUNT Accuracy: 12 POINTS
Strike 3 Pts
Border 1 Pts
Ball 0 Pts
Wobble 0 Pts
Wrong Post Snap -1 Pts
Missed Post Snap -2 Pts
Max PAT/FG Accuracy: 8 POINTS
Strike 2 Pts
Border 1 Pts
Ball 0 Pts
Wobble -1 Pts
COMP WINNER BONUS: 10 POINTS
REMINDER!
*Winning the Most Points Wins Competition DOES NOT GUARANTEE Winning the ENTIRE EVENT!
NAMING THE TSIA LIVE CHAMPION — The athlete who finishes with the most TSIA points for the entire event is the TSIA Event Champion, regardless of how he fares in the Competition.
EVENT TIE BREAKER — If in the event after the “Most Points Wins Competition” there is a tie in points for the TSIA Event Champion, the athletes tied will go into a 3 Snap Series (Punt, Punt, FG) Last Man Standing Competition to determine the Definitive Champion. Ties go to sudden death alternating between Punt and FG.