
Star Ratings
Prior to TSIA – Academic Transcript
40 points: 20 % of TSIA Score
GPA percentage translates over to a percentage possible out of the 40 points.
Example #1: 3.3/4.0 gpa = 82.5% = 33/40 points
Example #2: 4.6/5.0 gpa = 92% = 36.8 which rounds up to 37/40 points
*No bonus points for being above a 4.0/4.0 or a 5.0/5.0, the max is 40 points for gpa.
ATHLETES EMAIL IN THEIR TRANSCRIPT PRIOR TO THE EVENT!
Athletic Testing
40 points: 20% of TSIA Score
EVENTS: 185-225LB BENCH | BROAD JUMP | NEW! SNAP & BLOCK AGILITY COURSE | NEW! SNAP & RELEASE AGILITY COURSE
Each station is worth a max of 10 points which are awarded as follows:
Scroll to see more stats…
185lb Bench
19+ Reps
10 points
18 - 17 Reps
9 points
16 - 15 Reps
8 points
14 - 13 Reps
7 points
12 - 11 Reps
6 points
10 - 9 Reps
5 points
8 - 7 Reps
4 points
6 - 5 Reps
3 points
4 - 3 Reps
2 points
2 - 1 Rep(s)
1 point
0 Reps
0 points
225lb Bench (Optional)
12+ Reps
10 points
11 - 10 Reps
9 points
9 - 8 Reps
8 points
7 - 6 Reps
7 points
5 - 4 Reps
6 points
3 - 2 Reps
5 points
1 Rep
4 points
0 Reps
0 points
Snap & Block Agility Course
2.95 & Faster
10 points
12.96 - 13.25
9 points
13.26 - 13.55
8 points
13.56 - 13.85
7 points
13.86 - 14.16
6 points
14.17 - 14.47
5 points
14.48 - 14.78
4 points
14.79 - 15.09
3 points
15.10 - 15.39
2 points
15.40 - 15.69
1 point
15.70 & Slower
0 points
Broad Jump
9’0”+
10 points
8’11” - 8’8”
9 points
8’7” - 8’4”
8 points
8’3” - 8’0”
7 points
7’11” - 7’8”
6 points
7’7” - 7’4”
5 points
7’3” - 7’0”
4 points
6’11” - 6’8”
3 points
6’7” - 6’4”
2 points
6’3” - 6’0”
1 point
5’11” & Shorter
0 points
Snap & Release Shuttle
7.09 & Faster
10 points
7.10 - 7.28
9 points
7.29 - 7.47
8 points
7.48 - 7.66
7 points
7.67 - 7.85
6 points
7.86 - 8.04
5 points
8.05 - 8.23
4 points
8.24 - 8.42
3 points
8.43 - 8.61
2 points
8.62 - 8.80
1 point
8.81 & Slower
0 points
3 Cone Drill
6.29 & Faster
10 points
6.30 - 6.48
9 points
6.49 - 6.67
8 points
6.68 - 6.86
7 points
6.87 - 7.05
6 points
7.06 - 7.24
5 points
7.25 - 7.43
4 points
7.44 - 7.62
3 points
7.63 - 7.81
2 points
7.82 - 8.00
1 point
8.01 & Slower
0 points
Snapping Charts
80 points: 40% of TSIA Score
EVENTS: THREE SNAPPING CHARTS. Punt Snaps executed to a Punter standing with his heels at 15 yards directly in front of the Nolan’s LS Target. Field Goal Snap executed to a Holder kneeling at 8 yards directly in front of the Nolan’s LS Target.
Chart #1 - Continuous Punt & PAT/FG snaps
15 Yd Punt Snaps
10 Reps
8 Yd PAT/FG Snaps
5 Reps
Snaps Timed
YES - Coach Nolan
Max Accuracy Points
25
Max Snap Time Points
10
Chart #3 - Continuous Punt & PAT/FG snaps
15 Yd Punt Snaps
10 Reps
8 Yd PAT/FG Snaps
5 Reps
Snaps Timed
YES - Coach Nolan
Max Accuracy Points
25
Max Snap Time Points
10
15 Yd Punt Snaps
5 Reps
Snaps Timed
NO
Max Accuracy Points
10
Agility Reps
(3) 15 YD Down & Back
(2) Agility Course
The points awarded for Snapping Charts are broken down as follows:
Avg Snap Time
.700 & Faster
10 Points
.701 - .720
9 Points
.721 – .740
8 Points
.741 – .760
7 Points
.761 – .780
6 Points
.781 – .800
5 Points
.801 – .820
4 Points
.821 – .840
3 Points
.841 – .860
2 Points
.861 – .880
1 Point
.881 & Slower
0 Points
Punt Snaps
Punt Strike
2 Points
Punt Rim Shot
1 Point
Punt Wobble
-1 Point
Missed Punt Post Snap
-1 Point
Strike
1 Point
Severe Wobble
-1 Point
Head 2 Head competition
40 points: 20% of TSIA Score
EVENT: LAST MAN STANDING COMPETITION
Athletes will compete head to head in a Last Man Standing competition on the Nolan’s Long Snapping Target. The further they advance in rounds the more points they make to add to their weekend totals.
Athletes are given 3 Misses before they are eliminated. “3 Strikes and You’re OUT!”
POINTS: Snappers achieve points for every round they “survive” past the 3rd Round. Points are capped at 35/40, ONLY the Last Man Standing WINNER can achieve 40/40 points.
Point Tie Braker
*If Needed to determine TSIA Winner
EVENT TIE BREAKER — If in the event after the Last Man Standing Competition there is a tie in points for the TSIA Event Champion, the athletes tied will go into a 3 Snap Series (Punt, Punt, FG) Last Man Standing Competition to determine the Definitive Champion. Ties go to sudden death alternating between Punt and FG.






